Tuesday, September 6, 2011
Review - Deus Ex; Human Revolution 95%
This game is a worthy sequel to the first Deus Ex. Those of us who enjoy story, content and varying options in gameplay will revel in this new game. The options in routes and upgrades mean that a player could play the game again using a variety of alternate techniques. Dialogue and hacking seem to be games of their own that are aided by the type and degree of Adam Jenson's (Player Protagonist) Augmentations...Brilliant! Eidos Montreal hit a home run. Someone obviously had a love for the original Deus Ex and crafted this sequel out of a passion to do it right. This degree of excellence shines through.
I'm big on spectacular views, jumping between buildings and falling from heights and landing gracefully. This game provides for all that. The general Sepa tones and Adam's Bladerunneresque apartment is a nice touch. There are Easter Eggs of the original Deus Ex all over this sequel as sort of a wink to all of us who enjoyed the original. I'm impressed. This game should make game of the year... and if it doesn't...show me which game beats it and I will buy it in a heartbeat!
However, this isn't really to cut the game down because, as it stands, the game works and well for the purposes of play. This is really to 'Roast' the game...I mean in the light hearted Dean Martin days of Roasts...not the shock value Dennis Leary version.
Adam Jensen gets shot in the head and his arms fall off...It's a good thing he wasn't shot in the arm?
You could be in a room full of scientists walking all over the place and the guards in the next room will hear only YOUR footsteps and recognize them as the footsteps of an intruder.
There seem to be only three modes for guards; "Welcome sir...please have a nice day", "You've got 3 seconds..." and "Eat lead mother f****R!". Well I guess it keeps people out of the prison system.
I never get tired of the takedown option. Adam serves up hurt so well that it is just poetry in martial art mayhem. Find a guy who looks like your boss...the guy who cut you off in traffic...a tempermental female friend and TAKEDOWN! You'll feel better.
The enemy seems to fire thousands of rounds out of automatic weapons at you...ripping your cover to shreds but when you take them down, somehow they only had 3 rounds left.
Assault rifle rounds are way weaker than a .357 magnum revolver. Firearm physics being sacrificed for gameplay. One of these days there is going to be a game with both...that isn't a 'Tom Clancy' (I don't want THAT much reality xD).
Without the Slow fall Aug...you could jump off a 2 metre platform and you will be fine...but if you jump off a 2.1 metre platform, your entire body inverts and you land on your head and die. Though I guess even if you break a leg, it's not like the bosses and conspirators are going to wait around for you to get better (maybe send you flowers and 'get well' cards).
You could hit someone in the head with a half a dozen 9 mil rounds and it will kill them (eventually) ...but punch them in the face just once and they are just KO'd.
****SPOILER!****
Adam Jenson finds the love of his life is still alive, fights/evades waves of troops and a couple of nasty bosses to get to her, braves untold hazards...and when he finds her he: 1) Gives her a big kiss and says "baby I've been to hell and back to find you...and it has been worth it" 2) Yells at her 3) Tells her he is happy to see her but he is gay and maybe they could go to karaoke and chat about color schemes sometime. If you picked #3...you would have been...wrong...but I still prefer it to #2 which is what he did. I can understand his being PO'd but still....
****END OF SPOILER****
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